And since the UV's are laid out here is the starts to it's texture. It's very simple at the moment. I have to find out from the heads of the project how much detail they want in the textures.
Also, here is the UV layout in it's 2d form:
It is interesting how going through the UV layout and texturing process has made me realize some areas where I can make the modeling and topology better.
I plan to be fully finished with all my textures by next week, which would be a week ahead of a schedule I set up for myself, which gives me good time to get final feedback from the project leaders and get everything up to their standards.



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